sunnuntai 4. huhtikuuta 2010

Learning steve, an AI construction language for "breve" system

Check out spiderland.org for more information. This AI framework allows you to
create creatures, involved in 3-D space of no limits, and evolving into higher creatures. It's fun and really interesting way to understand programming and the blind watchmaker hypothesis into evolution. Not only does breve allow you to make the simulations, but it also renders them in 3-D and includes a physics engine, which are really precious. A physics engine knows about the interactions (in Newtonian framework) between objects; example: a collision causes the objects to either deform and/or move in a new trajectory.

Artificial intelligence is the branch of computing and mathematics which aims to make new kinds of intuitive understanding and realistic simulation of the world possible. AI can be applied in a variety of fields; from economics (behaviour of whole nations and the world economy), to understanding of basically very simple processes like that of a colony of very simple single-cell animals. AI has been a strong disciplinary interest for the academia since basically the birth of computers. Japan's MITI was aiming to produce the 5th generation computers in 1990s, to allow for massive parallelism in a supercomputer grid. Its aims were to produce a better overall power of a networked computer system, compared to an ordinary isolated, high-frequency CPU & memory combinations.

I am looking forward to dedicating a good 30-60 minutes daily to spend playing with 'breve' and
really interested in how the program can help in simulating, say, the actions of a puma in a new habitat. Puma is almost an omnivore feline. Take a closer look at Wikipedia for puma (cougar), if you like.
 

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